home *** CD-ROM | disk | FTP | other *** search
/ Champak 26 (Anniversary Edition) / Volume 26 [Anniversary Edition] - JOGO DISK .iso / Fight / battleinmegaville.swf / scripts / frame_1895 / DoAction.as
Text File  |  2006-09-05  |  2KB  |  82 lines

  1. _root.attachMovie(SPRITE_NAME[spriteName[0]],"sprite0",Z_SPRITE);
  2. _root.attachMovie("projectile","projectile0",Z_PROJECTILE);
  3. _root.attachMovie("combo","combo0",Z_COMBO0);
  4. combo0._visible = false;
  5. sprite[0] = sprite0;
  6. projectile0._visible = false;
  7. sprite[0].projectile = projectile0;
  8. sprite[0].combo = combo0;
  9. sprite[0]._xspd = 0;
  10. sprite[0]._yspd = 0;
  11. sprite[0]._state = STATE_IDLE;
  12. sprite[0]._airborne = false;
  13. sprite[0]._invincible = false;
  14. sprite[0]._damage = 0;
  15. sprite[0]._doubleJumped = false;
  16. sprite[0]._hovered = false;
  17. sprite[0]._dashed = false;
  18. sprite[0]._hitWall = false;
  19. sprite[0]._juggles = 0;
  20. sprite[0]._dashFuel = 0;
  21. sprite[0]._fallTime = 0;
  22. if(_numPlayers == 1 && _gameMode == MODE_STORY)
  23. {
  24.    spriteName[1] = SPRITE_OPPONENTS[spriteName[0]][_storylevel];
  25. }
  26. else if(_gameMode == MODE_SURVIVAL)
  27. {
  28.    if(_survival2 && !_continue && _winstreak == 0)
  29.    {
  30.       spriteName[1] = NAME_ZIM;
  31.    }
  32.    if(_survival2 && Key.isDown(13) && !_continue && _winstreak == 0 && _shirasurvivalunlock)
  33.    {
  34.       spriteName[1] = NAME_SHIRABELL;
  35.    }
  36.    else if(!_survival2)
  37.    {
  38.       spriteName[1] = Math.floor(Math.random() * 6);
  39.    }
  40. }
  41. else if(_numPlayers == 0)
  42. {
  43.    spriteName[1] = Math.floor(Math.random() * 6);
  44. }
  45. name1 = SPRITE_NAME[spriteName[1]];
  46. _root.attachMovie(SPRITE_NAME[spriteName[1]],"sprite1",Z_SPRITE + 1);
  47. _root.attachMovie("projectile","projectile1",Z_PROJECTILE + 1);
  48. _root.attachMovie("combo","combo1",Z_COMBO1);
  49. combo1._visible = false;
  50. sprite[1] = sprite1;
  51. projectile1._visible = false;
  52. sprite[1].projectile = projectile1;
  53. sprite[1].combo = combo1;
  54. sprite[1]._xspd = 0;
  55. sprite[1]._yspd = 0;
  56. sprite[1]._state = STATE_IDLE;
  57. sprite[1]._airborne = false;
  58. sprite[1]._invincible = false;
  59. sprite[1]._doubleJumped = false;
  60. sprite[1]._dashed = false;
  61. sprite[1]._hovered = false;
  62. sprite[1]._hitWall = false;
  63. sprite[1]._juggles = 0;
  64. sprite[1]._dashfuel = 0;
  65. sprite[1]._fallTime = 0;
  66. if(spriteName[0] == spriteName[1])
  67. {
  68.    sprite1.colour = new Color(sprite1);
  69.    projectile1.colour = new Color(projectile1);
  70.    sprite1.colour.setTransform(twinClrTrans);
  71.    projectile1.colour.setTransform(twinClrTrans);
  72. }
  73. sprite[0]._visible = false;
  74. sprite[1]._visible = false;
  75. _root.attachMovie("fader","fader",Z_FADER);
  76. sprite0.gotoAndStop(1);
  77. sprite1.gotoAndStop(1);
  78. if(_gameMode == MODE_TUTORIAL)
  79. {
  80.    gotoAndPlay(1986);
  81. }
  82.