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Champak 26 (Anniversary Edition)
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Volume 26 [Anniversary Edition] - JOGO DISK .iso
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Fight
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battleinmegaville.swf
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scripts
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frame_1895
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DoAction.as
Wrap
Text File
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2006-09-05
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2KB
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82 lines
_root.attachMovie(SPRITE_NAME[spriteName[0]],"sprite0",Z_SPRITE);
_root.attachMovie("projectile","projectile0",Z_PROJECTILE);
_root.attachMovie("combo","combo0",Z_COMBO0);
combo0._visible = false;
sprite[0] = sprite0;
projectile0._visible = false;
sprite[0].projectile = projectile0;
sprite[0].combo = combo0;
sprite[0]._xspd = 0;
sprite[0]._yspd = 0;
sprite[0]._state = STATE_IDLE;
sprite[0]._airborne = false;
sprite[0]._invincible = false;
sprite[0]._damage = 0;
sprite[0]._doubleJumped = false;
sprite[0]._hovered = false;
sprite[0]._dashed = false;
sprite[0]._hitWall = false;
sprite[0]._juggles = 0;
sprite[0]._dashFuel = 0;
sprite[0]._fallTime = 0;
if(_numPlayers == 1 && _gameMode == MODE_STORY)
{
spriteName[1] = SPRITE_OPPONENTS[spriteName[0]][_storylevel];
}
else if(_gameMode == MODE_SURVIVAL)
{
if(_survival2 && !_continue && _winstreak == 0)
{
spriteName[1] = NAME_ZIM;
}
if(_survival2 && Key.isDown(13) && !_continue && _winstreak == 0 && _shirasurvivalunlock)
{
spriteName[1] = NAME_SHIRABELL;
}
else if(!_survival2)
{
spriteName[1] = Math.floor(Math.random() * 6);
}
}
else if(_numPlayers == 0)
{
spriteName[1] = Math.floor(Math.random() * 6);
}
name1 = SPRITE_NAME[spriteName[1]];
_root.attachMovie(SPRITE_NAME[spriteName[1]],"sprite1",Z_SPRITE + 1);
_root.attachMovie("projectile","projectile1",Z_PROJECTILE + 1);
_root.attachMovie("combo","combo1",Z_COMBO1);
combo1._visible = false;
sprite[1] = sprite1;
projectile1._visible = false;
sprite[1].projectile = projectile1;
sprite[1].combo = combo1;
sprite[1]._xspd = 0;
sprite[1]._yspd = 0;
sprite[1]._state = STATE_IDLE;
sprite[1]._airborne = false;
sprite[1]._invincible = false;
sprite[1]._doubleJumped = false;
sprite[1]._dashed = false;
sprite[1]._hovered = false;
sprite[1]._hitWall = false;
sprite[1]._juggles = 0;
sprite[1]._dashfuel = 0;
sprite[1]._fallTime = 0;
if(spriteName[0] == spriteName[1])
{
sprite1.colour = new Color(sprite1);
projectile1.colour = new Color(projectile1);
sprite1.colour.setTransform(twinClrTrans);
projectile1.colour.setTransform(twinClrTrans);
}
sprite[0]._visible = false;
sprite[1]._visible = false;
_root.attachMovie("fader","fader",Z_FADER);
sprite0.gotoAndStop(1);
sprite1.gotoAndStop(1);
if(_gameMode == MODE_TUTORIAL)
{
gotoAndPlay(1986);
}